

As the circle closes in, parties are forced to get closer and closer together, ensuring frequent fights to the death over treasure. You never know whether a group of ghouls or a party of fighters is waiting for you in the next room, and if you die you lose everything you’ve collected throughout your run.

Like Tarkov or Hunt: Showdown, you enter each dungeon with a handful of other parties each looking to scoop up the treasure before you, or alternatively, wait for you to do the legwork then come in after and kill you for it. The first twist is that you’re not alone. Related: Conspire With Demons And Rule Over Hell In The Re-Imagined Solium Infernun From this description alone, it sounds like countless other games we’ve played before. You’ll need to utilize each adventurer's unique skill sets to slay the monsters and find the dungeon’s hidden treasure. The dungeon is full of skeletons, zombies, swinging axes, and mimics disguised as chests. A party of four adventurers - rogues, rangers, fighters, clerics, etc - enters a dungeon on a quest to slay monsters and collect treasure. It proves we haven’t yet seen the extent of what battle royales have to offer.ĭark and Darker starts out like a traditional first-person dungeon crawler i.e. Somehow, indie studio Ironmace has managed to mash together a classic dungeon crawler, a battle royale, and a Tarkov-style multiplayer survival game to create something that is greater than the sum of its parts. Dark and Darker takes an everything-but-the-kitchen-sink design approach that seems like it should be a disaster. It’s a grotesque mashup of half a dozen different genres that borrows liberally from other popular games, Frankensteining familiar mechanics into something confusing and strange.
