
There's an official wiki page with a wealth of help and tips to make sure your space program is going in the right direction. If you're discouraged by Kerbal Space Program's immediate difficulty, do not despair. It takes hours and hours of dedication, but it's a rewarding experience. Even managing this, you still have a lot to overcome before you can land on one a planet. Achieving escape velocity is relatively easy, but finding a stable orbit is a whole other challenge. Kerbal Space Program is tough because it's realistic, like every good simulator. From the moment you make your first rocket, until you finally send a crew of astronauts successfully to the moon, the difficulty is pretty high. The cuteness of the Kerbals shouldn't make you think there is anything easy about Kerbal Space Program. You'll research new technologies in the the Space Center, learning from your successes and failures, training astronauts and so on. In Career mode, you progress through missions, with a tight budget. Hit the space bar, and it will hopefully go through the various stages you defined on its way to space. You won't find out until launch whether or not your rocket will be successful. You can do what you want, but your rocket will still conform to physics, so they will often result in spectacular and explosive failure. This game wouldnt be playable in a classroom setting without heavyhanded assistance from someone who knows what they are doing.In sandbox mode, there are no limits to the design of your rocket. For banjo and kazooie n&b you create vehicles to solve whatever your goal is at the moment, where as this game your first goal is to launch your rocket off the ground, then its get to the moon, then its progress further beyond the moon where the smallest detail could cause your rocket to explode and killing your astronaut. The closest game I would say is banjo and kazooie nuts and bolts but that game didnt have the detail as Kerbal Space Program.

This game is really a one of a kind game, theres nothing really like it. This game is not something you can play on a short burst or a game where you can pick it up in a single class, this is a long game and rewarding due to its game design. You don't need a ton of prerequisite knowledge to get started but to get anywhere you really have to try and actually research techniques that will help you succeed in leaving the galaxy.

This game is about engineering and rocket science. This game is extremely complex, high school students or college students really.


This is a huge timesink, I cant stop myself. It encourages creativity but if you want to be successful you have to combine actual engineering techniques and its a blast to surpass yourself on previous runs. I love the idea of building your own rockets and getting far far far away. This is a game I played way too much, I have like 200hrs on it on steam.
